Your task is to employ a user-centered design approach to create a keyboard design on a small input area that still allows you to type as fast as possible.
Specifications
- You can design the keyboard for either desktop or mobile devices or both. Note that in M2 you will have to implement such design;
- Accordingly, you can only use pointing-based inputs, e.g., mouse, trackpad, touch screen. No keyboard. No speech recognition.
- The active input areas on the screen (i.e., the part of screen that responds to input) can be any shapes but should be no larger than 4 cm^2;
- The input should cover at least the English alphabet (lower or upper case), space, and delete;
- For typing, you should use phrases from this standard testing set.
Process
You will go through two design iterations using low-fidelity prototyping techniques. With the initial design, you will create a storyboard and use it to conduct a user study with one or multiple participants. Then you will iterate the initial design to address problems found in the study.
Deliverables
Three slides that include the following
- Low-fidelity prototypes V0, e.g., images of paper or digital sketches of one or multiple of your design ideas;
- One storyboard with self-explanatory description;
- A list of problems found in the user study and low-fidelity prototypes V1 that addresses those problems;